I first played MGS4 in 2008, back then it had just been released and having played all of the previous titles in the series I was very anxious to get into the game. Now in 2012 Konami have decided to make a few changes. When MGS4 was originally released it came with Metal Gear Online which was and in my eyes one of the best multiplayer games ever made. Times have changed and Konami have closed the servers for the game making it a relic of the past.
A new update on MGS4 completely removes all traces of the online, which basically means no menus leading the player to a dead server. It’s not all just cuts though, Konami have added a feature where you can install the whole game in one segment making for a smooth playthrough.
While that’s a handy thing to have the real difference now is that the game finally has trophy support! for years gamers called for trophy support on MGS4 but time and time again were told it would never happen. So spurred on by the trophies to hunt I decided to go back to MGS4 to find out what trophies they added and if trophy support really can breath life into an old game, but not just that I wanted to see if years later it was still as powerful as it had been all those years ago.
The story of MGS4 is one of the most complex and sometimes confusing stories I’ve ever tried to follow in a game, whereas I do know the history of the MGS universe and the pieces fell into place every now and then, that wasn’t the case for my boyfriend who watched a lot of the cut scenes and found it all very confusing. It is a good story, don’t get me wrong there but if you don’t have previous knowledge of the other games you can be easily swept up in a wave of confusion. The dialogue still sounds really well done and it rarely seems to get tiring listening to the story unfold, helped of course by the hugely cinematic visuals and over the top action and combat sequences.
Visually the game still stands up to the more recent games on the market, things like running water and smoke look fantastic and grass moving in the wind makes you stop and take a look. Without giving too much away of the story when Snake encounters chilled weather conditions the snow blowing through the wind caking his sneaking suit and camouflage still looks as realistic as always. For it’s time MGS4 was one of the best looking games on the Playstation 3 and even now you can be forgiven to think it was only released a week ago. It’s Konami’s highly stylized attention to detail that really makes the game shine both in terms of visuals and in audio. Of course it has its moments of quirky strangeness and oddness, Konami like many Japanese games developers have always been a little quirky when it came to their representations of western culture and character development.
Controlling Snake can be a task at first but the game does everything in its power to teach the player how to manoeuvre efficiently enough to survive on even the most brutal of battle fields. It’s no secret that Snake is a little worse for wear, he resembles an old man on the box and that’s exactly who you play. I remember when I first saw Snake like that and immediately thought he looked ridiculous, I’m still not a fan of the look but as you progress through the game you unlock facial camouflage that mimic characters from the game one of them being snake in his younger years. It’s the little tricks like that which make the game memorable, obviously the developers knew the hardcore Metal Gear fans wanted to see the Snake they knew and loved so with the camo equipped that’s the look they get. Another strange little addition is an iPod which can be used while you play to hear podcast segments and music tracks from previous MGS and Konami games. I’ve always said a portable music player like that would be more at home in a Grand Theft Auto game but so far Rockstar haven’t implemented such a gadget.
For playability it scores top marks because you really do feel like not only are you a part of something big but that you yourself are the one determining how it all plays out in the grand scale of things. It is a very in depth story and at times the video cut scenes can be a little overwhelming but there is never any rush in a mission so you can take it all at your own pace. The emphasis on all MGS games is stealth, Snake as the name suggests is a sneaky slippery character who uses his terrain and equipment to infiltrate enemy areas and strongholds.
To aid Snake in his slipperiness he is decked out in the latest sneaking suit which not only masks the sounds of heavy footsteps but can adapt to the environment by mimicking textures such as grass and concrete. Another new feature is the solid eye, a state of the art eye patch that gives the wearer night vision capabilities/radar and an enhanced view of Snakes surroundings. Along the way he encounters enemy troops and all manner of super soldiers or bosses, sometimes cunning is not always the only way to do it, but when heavy firepower is needed there is no shortage.
One of the main characters in the game is an arms dealer named Drebin, he and his creepy monkey (he has a monkey that wears silver pants, smokes and drinks soda) are tied in with you as you go through the game. Guns and ammunition can all be bought off of Drebin at any time by simply going to the pause screen and navigating through the generous list of hardware. Depending on your play style you may only ever use a standard pistol and combat knife but should you chose to there are a number of rifles/sub machine guns/rocket launchers and much much more, all of which can be modified with things like silencers/grips and scopes.
I always go for Snakes standard gear which basically means a silenced pistol and combat knife, sometimes just using a tranquilizer gun seems to do the trick better but then like I said it all depends on your intended playing style. You could just buy the biggest and baddest guns and blast your way through the game but you would be missing out on the games intended pace and style, jumping out of the shadows to grab an enemy soldier by the throat never gets old. Whether of course you knock them out of go for the jugular, its still all up to the player.
I enjoyed my time going back through the game and I was surprised how much of the story and gameplay I’d forgotten. In a way its a good thing because it helped see the game all over again just like it was the first time around. There is a lot of incentive to go back and replay the game again as you can stack save data which means items and weapons you unlock carry over to a new game. I came away from the game with eight trophies in total but at the end of the day the real prize was experiencing the action and excitement again. The only bad thing I can say about the game is some of the cut scenes can be heavy going to the point where you forget you are playing a game. I like my games to be 90% real time playability and the rest to be taken up by video, MGS4 doesn’t just blur the line it completely decimates it.
If you enjoy long cut scenes or just prefer to press “skip” then all of that shouldn’t be too much a problem, though at times during a cut scene you have a limited amount of seconds to press a button to glimpse a flashback from one of the older games. I found out afterwards there is a trophy for missing none of them which goes back to why I don’t like it being heavy on cut scenes. Other than that its absolutely perfect and offers countless hours of fun and excitement. I’m giving Metal Gear Solid 4: Guns of the Patriots a 9 out of 10, I revisited the game because of trophy support but in the end got something a whole lot better.