Sunday 5 September 2010

SAW: game review (PS3 & 360)

saw8 Taking over after the SAW movies comes SAW the game. the character you control is that of David Tapp, a detective obsessed with catching the infamous jigsaw killer. his obsession quickly leads him into jigsaws biggest game yet, being a pawn in an ultimate test. waking up in an abandoned insane asylum he quickly finds how real the situation is, driven by his determination to bring jigsaw to justice he has no choice but to stay and play jigsaws deadly game.

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The first thing the game developers did was successfully recreate the feel of the films in such a uniquely way that dangerous as it is you just want to explore it inch by inch. doing so will not only put you in the path of jigsaws maniacal traps it will also put in direct contact with the other inmates… that’s right jigsaw has concealed a key to the exit inside of your chest and people will be hell bent on getting it out of you to gain their freedom. the environments themselves like the movies are dark/dank but beautifully rendered, yes the game oozes atmosphere at every level.

the lighting is fantastic with everything from flame effects to the little blips of CCTV cameras adding unparalleled realism. the building itself is abandoned so expect decaying floors “pitfalls”/pitch-black offices/cold operating rooms and much more… of course the levels would be nothing without jigsaws own personal touch. some of the traps such as the jaw-split and shot-gun collars will be instantly recognizable to SAW fans but there are a whole host of new traps designed specifically for the game each one mechanically different from the other but equally as horrific.

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Adding in the element of other people roaming the asylum really sets the game into overdrive, i soon found out that they don’t just attack with whatever they can find scattered around the environment “bats/iron bars/furniture” but they will also set traps of their own so the player is constantly on watch for trip-wires that could lead to a very sticky situation.

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Being in the SAW universe means that the player has to work their way around puzzles to not only free themselves but to also free others. Each major stage of the game has the player work to gain the freedom of jigsaws other victims, often they are there for their own personal reasons but some are directly linked to Tapp.

Ok so as a diehard SAW fan i can admit playing the game i really was in my element and so it would have been hard for me to find any faults in the game… but i did. my first gripe with the game was the fighting system it seems that if you get the first punch in then you win the fight, but if they get the first punch then they win. of course you can change the odds drastically by swinging an iron bar or nail-bat at their heads… this is SAW after all. my second gripe is with the puzzles themselves, although most of them are very well created and implemented i found myself looking for tips on YouTube and Google. of course the puzzles are supposed to be challenging and the brain teasers tricky but on many occasions i found it being a bit much when i couldn’t work a puzzle because the gas being pumped into the room kept throwing me off. the best example of this would be would be a puzzle that involved me connecting up three circuit boxes under an impossible time limit while the room filled with gas… i got it after about 10 tries.

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So my final conclusion is this: SAW is actually a great game with stunning visuals and edge of your seat game-play which should be experienced by SAW fans and survival horror fans alike. if you are a fan of neither then there may not be enough to there to keep you playing, the ultimate question remains… do YOU want to play a game?

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