Showing posts with label role playing game. Show all posts
Showing posts with label role playing game. Show all posts

Wednesday 5 September 2012

Fallout 4: New Vegas [DLC] [PS3 & 360]

Dead Money

fallout-dead moneyThis was without a doubt my favourite of the Fallout New Vegas DLC releases. Unlock all the other releases and indeed the main game Dead Money really makes you fight to stay alive. The DLC is set with the Sierra Madre Casino being the main backdrop of the proceedings, however you have to make your way through the streets of a nearby town before you can gain entry. The town is unlock anything you have seen before in the Fallout universe. Bathed in a strange red glow the town is covered in all kinds of dangerous traps, hazardous gas and is populated by a very creepy new enemy known as “Ghost People”.

Dead-Money-EnemiesWhen you first encounter the area you can be forgiven to think it looks like something from a Lovecraft novel, I’d be surprised if that’s not what the developers were aiming for. The story is a lot more engaging than I expected and if I was to sum it up I’d call it a mix between SAW and Oceans 11. most of your time will be spent in the streets cautiously navigating your way through traps and past the Ghost People, but that’s not all. At the start of the game you are knocked unconscious and when you recover you find that an explosive bomb collar has been attached to your neck, (think The Running Man) the collar is triggered when you come within range of certain speakers, this too makes the difficulty increase and really keeps you on your toes. As I already stated this was by far the best DLC in the pack, it was extremely hard and tests you right to the brink of sanity.

Dead-Money-Dean-DominoThere are a number of characters in Dead Money that play key roles in you completely the game, the dialogue is rich and really well drawn out. What Dead Money does differently is an overhaul of pace and tension, it makes you carefully watch each step and think about your next move rather than carelessly wander through the game. I’d recommend the DLC for players who are at least at level 30, it will try and test you to the very end and once you start Dead Money you cannot go back to the Mojave until you completed your business in the Sierra Madre Casino. [9 out of 10] By far the best DLC going, a solid storyline with interesting characters and a whole new approach and pace to the game.

Honest Hearts

fallout-honest heartsBefore you set out to play Honest Hearts you need to remember to carry only what you need because the game caps our weight allowance at about 70 or 80, why? well because to get to the area where the game takes place you have to squeeze through narrow corridors and caverns. When you arrive you find yourself in the middle of Zion National Park, Utah of all places. This is where you quickly learn that Honest Hearts plays out a lot like a western complete with tribes and the kind of landscape you see in a typical Cowboys and Indians movie.

At first missions are kind of interesting and hold your attention for a while, but after that its easy to just forget about what you are doing and who sent you, you still get the job done but caring about why you were doing it really goes out the window. So the storyline is nothing special but the map and lush terrain makes up for it. Zion is a very beautiful place, helped of course by the fact that its waters and rivers have not been polluted by radiation and chemicals.

535589-fallout-new-vegas-honest-hearts-windows-screenshot-huntingAnother thing that instantly became apparent was the addition of changing weather patterns, Zion not only gets showered in rain storms it also has a star filled sky at night that will make you stop and stare the first time the sun goes down. Included with the natural beauty is all manner of tribal art and murals, you see them scrawled and painted onto walls and cliff faces and while its only a small item of detail its the kind of thing that makes the game all the more special. It’s not all wine and roses though, what Zion has that I don’t like is roaming swarms of Cazadors that seem to spawn in the most random locations, and except for a few other varieties of beasts that’s really all you will find. It’s a shame they didn’t put in some new animals or mutants because if anywhere on the map would benefit from such things it would be Zion. All in all its an okay DLC pack, it has its faults but you do receive an even higher level cap and Zion is the perfect place to visit when you just want to get away from the dry dustiness of Mojave. [6 out of 10]

Old World Blues

201px-OldWorldBluesCoverThis was one of the oddest DLC’s Fallout has ever received, even in terms of the alien encounters in Mothership Zeta this still wins in terms of weirdness. Old World Blues plays a lot like an old cheesy science fiction movie that probably cost the price of the game to make. It’s all very strange yet kind of exciting at the same time. You wake up after what seems like a serious operation to find your brain along with other body parts have been removed, but by who or what? Well as crazy as it sounds by a bunch of robots. These plucky piles of scrap metal are inform you that you can get your organs back by doing specific tasks for them, there are all kinds of mini missions that thankfully take up a lot of time so you do actually feel like you get your moneys worth from the missions and story alone. The game is set in huge crater that’s been sealed off from the outside world, its called Big Mountain and as you explore it you start to see that it’s where much of the technology featured in the game was developed.

fo-owb1It’s full of secret test labs and facilities to pillage and plunder, once you can get past their occupants of course. Old World Blues features a great mix of enemies that challenge even the most accomplished players. Robot scorpions and robot dogs are some of the foes you will find roaming through Big Mountain, along with yourself there are also test subjects armed with guns and melee weapons and as you may have guessed they are bent on annihilating you. The DLC’s strong points are its heavy on new items and weapons, the humour and wackiness is seriously off the scale, Big Mountain is fantastic to explore. All that aside there is always one DLC pack that seems to suffer the most from bugs and freezes and this time around it’s Old World Blues. I lost count how many times the game slowed down to a snails pace, most of the time it was a specific area of the map and reloading a previous save fixed it right up. Even with the dire freezes which drove me crazy countless times Old World Blues is fantastic, the dialogue is beyond hilarious and its all very challenging. [8 out of 10]

Lonesome Road

Lonesome_Road_DLC_cover_artThis DLC ties in a lot more than the others in terms of the games main story. In a nutshell you are offered a quest by one of the original couriers who didn’t take the job that you did, this courier calls for you to traverse the dangerous terrain of an area known as The Divide in order to learn secrets about your past. And so coaxed with such an offer you set out into The Divide and as usual cannot bring a companion with you. The story is not that great and you can tell that they tried to do something gigantic but it really didn’t pan out, I found myself losing interest and my concentration diminishing as the game went on. It’s in no way a safe location, The Divide is home to many death claws who's razor sharp claws will tear even the highest level characters into shreds in a matter of seconds. Along with “the wildlife” there is a new enemy that resembles the ghouls and carries serious heavy firepower.

Fallout-New-Vegas-Lonesome-Road-prod-with-the-prodThey aren’t too hard to defeat and raiding their remains nets some nice hardware and items which can be sold once you leave the area, thankfully unlike all the other DLC packs you can leave The Divide whenever you chose. This works great because you can sell off all the spoils you find and top up on health or ammo whenever you are lacking in it. Just like Honest Hearts I wouldn’t buy it for the story, I’d only buy it for the extra level cap and the challenge of making it through this new volatile area of the Mojave. [5 out of 10] Uninspiring landscape, flat story and dialogue, only worth it for the extra level cap small change of scenery.

Gun Runners Arsenal

Gametitle_Gun_Runners_ArsenalWhen you first see this DLC it’s easy to get excited for the wrong reasons, it promises a lot of extra weapons and never before seen items. However many of the weapons ion the pack are already in the game, the difference is they are tagged with GRA and come with mods that their counterparts don’t have. The problem here is you can only use GRA mods on GRA guns, while one gun might be the exact type unless it’s from the DLC pack you can’t use the mod on it. Luckily not every single weapon falls into this category and some are new previously unseen weapons. While most come premade a few come in the form as weapons you craft at workbenches and the like. While it’s a decent enough pack if it hadn’t have come with the Ultimate Edition I wouldn’t go of my way to buy it separately because the game already has so many items and weapons that these don’t make too much of a difference.

Fallout 4: New Vegas [PS3 & 360]

falloutnv-1Fallout New Vegas was one of those games I wanted to review when it was first released but for different reasons it slipped through the cracks. After so long the developers have finally put together the ultimate New Vegas collection that includes not just the award winning game but also a number of DLC packs that contain an almost endless supply of new items to collect and areas to explore. While that’s all good and well New Vegas originally suffered from countless bugs and glitches that made a lot of people rage quit and never go back to it, thankfully the game has had a number of fixes and patches, the updated Ultimate Edition includes all of these. And so with my back to the vault and my eyes open wide I started out into the vast wastelands once more to experience what could only be one of the biggest RPG’s ever made.

falloutnv-2The story of New Vegas is simple enough but it changes depending on how you want it all to play out, this is done primarily through your dialogue and actions with other characters. Like most RPGs its up to you to determine how a conversation or action effects the game as a whole. New Vegas itself is no different here giving you the freedom to not only be who you want to be, but to also mould the world as you see fit. At the start of the game you are just a regular vault dweller living a normal enough existence with a number of other survivor's who found sanctuary in huge underground compounds while the world world outside was struck with nuclear war bringing the earth itself to its knees.

Growing up in the vault you learn to fear the outside world and never venture out into the bleak empty wastelands beyond the walls of the vault. Things in the vault don’t go to plan and you soon find yourself having no choice but to leave the sanctuary of the vault for an uncertain future in the wastelands. Unfortunately unlike Fallout 3 the story is not as memorable, while its a lot of fun to change the outcome of events it feels like it’s always trying to play catch up yet never quite gets there.

falloutnv-7The game does its best to gently coax you into the right direction at the start so you can learn the basics of weapons handling and wasteland survival, being an RPG you can choose to avoid the help and go wherever you chose, though while this might not be the smartest plan it really is entirely up to you. On your epic journey through the game you will encounter different people from different factions, some will like you straight away and trade with you or even offer side quests, while others will be hostile to you straight away for something as simple as being in their area of the map. While human enemies can be reasoned with through dialogue the mutants and animals subjected to years of radiation cannot be reasoned with and will attack you on sight.

Everything from wild dogs to large mutated scorpions and rats all roam the road ahead of you and while some might look easy to defeat that’s not always the case, keeping your distance and taking them out at range is one of the ways to do it but you are not limited to the type of weapons or fighting styles you want to cultivate so up close and personal can equally get the job done.

falloutnv-8Fallout New Vegas borrows a lot from the previous game Fallout 3, if you have any experience with 3 then NV becomes a very easy game to get to grips with. Getting around the gaming world is all done on foot, after all you are in the middle of a wasteland destroyed by post nuclear war and nothing with wheels moves anymore. The great thing about moving from location to location is once you find an area on the map that has been designated by the developers as a point of interest then as long as there are no enemies nearby you can fast travel back and forth with ease. If you want to get items in the game such as weapons or health packs its as simple as trading with someone or finding them among the thousands of other items scattered everywhere, some are hidden in lockers or drawers while others can be found on the bodies of fallen enemies or characters. Like Fallout 3 I rarely found myself having to trade with people or caravans because I always found everything I needed in random locations.

falloutnv-4Getting your characters stats and level up are a core part of the gameplay, you earn points by defeating enemies and by completing all kinds of missions be they huge story driven affairs or simple little side quests like finding certain items for someone. Levelling up grants your character different kinds of perks that are essential in making it to the end of the game. Some perks give you better lockpicking skills while others give you more of a chance to do critical damage in your attacks. There are tons of perks to earn and each one helps make not just the game a lot more fun but your character a more serious force to be reckoned with.

New Vegas uses a system called VATs which is used in combat situations, you go into VATs by a simple button press and while in there you have a number of hit points to assign on different parts of the body, when used you attack those points often leading to a messy end for the person or monster on the receiving end. Their is a karma system built into the game so acting like a saint will naturally mean people will like you more, while acting like a sinner and terrorizing the Mojave's inhabitants will mean a more hostile welcoming from people. 

falloutnv-6Visually the game is not the best looking you will see, if anything its very similar to Fallout 3 and there have been no giant leaps or bounds in the graphics, but that’s fine because the visuals were never really broken in the first place. What is broken however is the number of freezes the game sometimes suffers in various areas of the map. The developers have released a number of patches to address these freezes but it seems like a few are still there lurking. One particular freeze kept happening to me on one of the final missions of the game, it took a number of reloads until the game finally got past it and I could get on with the fun. As annoying and cumbersome as some of the freezes and glitches can be it should still not put you off playing because for those who are willing to enter the wastelands a virtual treasure trove of adventure and danger awaits.

Just like Fallout 3 I really enjoyed the game, there was so much to do that it took me months and months to finally finish everything and even then there is a chance I missed some things here and there. New Vegas does have its faults and when it comes to the overall story it can be quite weak, but even still in terms of gameplay and lifespan it earns top marks. I’m giving Fallout New Vegas an 8 out of 10, if the story was a little more compelling and bug/glitch free it would definitely earn a 10.

Tuesday 28 August 2012

Playing Catch Up: Gaming [ps3]

I have been ridiculously busy over the last few months (year?) and haven’t posted since February. I’ve been working on countless shows and gigs shooting all kinds of bands and events all over Dublin and elsewhere. As for gaming the summer has made it take a serious backseat but with the coming winter months down the line I’ll be getting back into gaming soon. And because as everybody knows the games companies always try to flaunt and flog their biggest titles for Christmas I’ll be adding a bunch more titles to my collection. 

I’m looking at the list of games I’ve reviewed versus those that I’ve actually played and so far the ones that have been played and lack a review would be the following:


Batman Arkham City
Assassins Creed Revelations
The Sims 3 Pets
Battlefield 3
Modern Warfare 3
Skyrim
SAW 2
SSX
Saints Row  The Third
Red Dead Redemption: Undead Nightmare
Fallout New Vegas: Old World Blues / Honest Hearts / Lonesome Road

to review

Along with those I should be buying the following when they are released and reviews should hopefully follow:

Grand Theft Auto 5
Borderlands 2
Hitman Absolution
Aliens Colonial Marines
Assassins Creed 3
Far Cry 3
Metro: Last Light
Sniper 2: Ghost Warrior

to buy

Monday 14 November 2011

Skyrim: Don’t install on the Xbox 360

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What once was a rumour has now been confirmed by many 360 users. It seems that Xbox 360 users have been having major issues with Bethesda’s latest addition to the Elder Scrolls series. While most games consoles benefit greatly from a game install (Fallout3, Rage) Skyrim on the 360 has been having nothing but graphical issues. When the game data is installed on the console it should be a more pleasant experience with less loading times and a smoother resolution, instead what is happening is a severe lack of proper visual quality such as loss of frame-rate and poor textures. Since I only play Skyrim on the Ps3 I have not noticed this personally, how ever a large number of people are reporting the issue so for the mean time it’s probably best to play the larger than life Skyrim directly off of the game disc – as of writing this there has been no notice on the release of a patch to fix the problem. Skyrim is out now on the Ps3 / 360 and the PC, and I’ll be reviewing it very soon.

Monday 24 October 2011

Dark Souls: game review (ps3/360)

darksoulsboxDemon’s Souls was on its arrival quickly tagged as an insanely difficult game, for that reason it both drew players to it but also kept many away. Now a few years later comes the following title in the series, but this time regardless of the high difficulty level gamers are finding it nearly impossible to stay away. Dark Souls is not just more of the same unforgivably hard dungeon crawling it’s a refreshing breath of innovative strategy and brutally punishing death that will satisfy even the most hardcore Demon’s Souls fan for a long time to come. For those of us who stuck with Demon’s Souls to the bitter end there was a tremendous sense of achievement that no other game could replicate. Dark Souls is no exception, it’s equally rewarding and equally hard. If you are up to the challenge and ready for the fight of your life then read ahead.. and prepare to die.

darksouls-3You start the game by building your own custom character, much like Demon’s Souls you are given a choice of classes such as knight / cleric / wanderer / thief / bandit and pyromancer. Each class determines your ability and overall power at using particular weapons and magic spells, as well as your various strengths and weaknesses. It’s a good idea to read through the stats first and judge the character you want but even if it doesn’t go right the first time there is always the opportunity to customize your abilities by levelling up. Oddly enough there is a new class in Dark Souls known only as deprived, you start off without armour and proper weapons instead you have a plank and must build yourself up with any equipment you happen to find – it’s a perfect example of the games unique styling when it comes to putting together a real challenge.

darksouls-2As for the story itself initially it’s rather bare, all you know is you have awoken in an old decrypted asylum and things are about to get a hell of a lot worse. Though you won’t be following a story as such there are tips scrawled into the floor and a very short but to the point tutorial that teaches you the basics of combat and survival. If you take the time to read the tips and master everything from blocking to parrying you will survive a lot longer in your quest, longer but not forever. Dark Souls is all about learning from past mistakes to conquer the next pitfall, that pitfall could be anything from a squad of heavily armed undead knights to a gargantuan demon hell-bent on pummelling you into the ground. Thankfully the combat in the game works exceptionally well so each player is given a fighting chance, constantly pressing the attack button won’t get you far ..if anything it will get you killed even faster. Combat in the game whether it be with mindless foot soldiers of hulking bosses depends on you knowing how to fight, learning to block effectively and with the right shield is paramount to defeating your foe. If you fail to learn an enemies attack patterns or they are strong enough to break through your defences while your stamina is low the result will most definitely be messy. The good thing is most of the enemies are easy to read so getting fatal blows in can easily be dished out in an even flow, not only that but the enemies always respawn in the same locations making it even easier to plan and execute your attacks more precisely.

darksouls-6To help you dispatch the many legions of demons there are all manner of weapons and magic spells available, if that’s not enough armour too can be found all over the game world making it that little bit harder for the forces of darkness to annihilate you. Wandering through Dark Souls you won’t just find swords spears and bows, you will find many magically enhanced weapons that when coupled with the right skills and stats will provide you with invaluable killing tools. Demon’s Souls had so many weapons and sets of armour that in order to use them all you would have to play through the game numerous times, many people did and again in Dark Souls the tradition continues. Since dying is common place and you will die over and over again many people start the game all over again with a different class, I originally started as the thief class then switched to the knight it’s all part of the learning process.

darksouls-10Dark Souls never lets up or apologizes for its unrelenting abuse of the senses, but there are ways to even the odds. When you kill an enemy in the game you are rewarded souls, it can start off low and you have to take out area bosses to gain enough to make a substantial amount but by farming locations you will soon be on your way to going up a level. The catch of course is if you die while carrying your unused souls you will lose them all, they can be gained back if you find the place where you died and touch your bloodstain ..die on the way and they are lost forever. You can also find the slightly more rewarding souls of knights/heroes and warriors on some bodies but its rare so you have to keep your eyes peeled when you are exploring a new area or you could miss them. Souls can also be used as currency to buy weapons/upgrades/spells/armour and so on, just like the weapons and other items in the game there is no shortage of vendors willing to trade their wares for your precious souls. Vendors can be found all across the gaming world and there does seem to be a lot more of them than in the previous game, depending on your current status the items and materials they sell can come in very useful. You could always decide to just concentrate on getting all of your weapons and items off corpses on the battlefield but it’s always worth checking a vendors wares because you never know what they might be selling. Weapons and armour can be upgraded by visiting one of the many blacksmiths you will find, initially they will only make light improvements but once you start finding the right stones and materials more powerful weapons with magic properties can be made.

darksouls-4This time around instead of visiting the nexus and finding herbs to regenerate health you visit bonfires that when lit serve as resting points, while rested you can fill up your health flask and upgrade your skills by spending souls. Be warned that once you rest at a bonfire all of the non boss enemies in the game will automatically respawn, this might sound unfair but it’s a plus because you can keep killing the same enemies over and over again to collect up even more souls. Eventually by progressing through the game and buying certain items from blacksmiths you will be able to do all manner of things from bonfires such as upgrade your weapons and store everything in a bottomless box, given that you pick up so many weapons and armour sets while playing the box soon becomes invaluable.

darksouls-8It’s not always a lonely road in Dark Souls, just like before there is a complex co-op mode that allows players to drop in and out of your game. In most games co-op comprises of a friend helping you out in those tricky moments where the odds really are stacked up against you and though that’s true about Dark Souls it also allows for more sinister opportunities. Playing the game online means you can and will interact with others playing the game, some will leave messages on the ground offering strategy on what’s around the next corner / some will leave summoning signs for you to activate thus drawing them into your world to help you slay the next demon / and some more deviant will use the opportunity to invade your world and kill you so they can steal your souls. The same system was paramount to Demon’s Souls online experience only this time the emphasis is on helping others rather than terrorizing them, by implementing a system where you can report the invading player the game actually punishes wrong doers and makes for a more interesting gaming experience.

darksoulsfl1Making your way through the gaming world is much more fluid than I expected, from the very start you are given the option to just start exploring not only at your own pace but also in the direction you choose. One thing I really liked was opening connecting areas by unlocking sealed doors or gates that I previously hadn’t got the keys for, the world of Dark Souls can be vast and dangerous so opening doors and activating elevators is something that really shouldn’t be avoided. As for the levels themselves quite a few do remind me of their counterparts in Demon’s Souls, Blighttown for instance is a lot like The Valley of Defilement but its different enough to feel fresh and unseen. The levels are expertly constructed and contain lots of secret rooms and pitfalls that will test you at every turn. Each part of the world has its own specific look and feel, Blighttown is dark and toxic, Undead Burg is a lot like the first area in Demon’s Souls surrounded by high castle walls and crumbling battlements, the Darkrook Gardens are lush and green but contain deadly secrets all of their own, there really are so many painstakingly detailed areas to explore that I can’t possibly talk about them all.

darksoulsfl5The detail and graphics really are highlighted in every step of the way, each area has a certain glimmer of authenticity that integrates itself seamlessly into the vast environments you can and will explore. There is a seriously accurate atmosphere to Dark Souls, the threat of defeat and pulverizing death around each corner really radiates from your surroundings and makes you feel that little bit more on edge. The sound effects are nicely done and really don’t seem too different than they were in Demon’s Souls, but then why fix something if it’s not broken. The music does play a bigger part this time and the score is exceptionally well written fitting the game perfectly, though at times it will seem as if there is no score present it manages to sneak up on you right as your combat situation escalates.

darksouls-9The enemies in the game are the second star of the show and command a serious presence around every corner. At first you will tackle mindless undead who are for the most part a pushover, as the game progresses the legions of demons and undead escalate in difficulty to the point where you are up against a serious challenge. Just as the first game had a whole host of infernal demon’s guarding the passages to the next area so too does Dark Souls, and they won’t let you pass without a fight. For the most part it did feel like the bosses were a little easier than those of Demon’s Souls, because not only could I summon up help online I could also summon up the help of offline characters I met by joining special covenants. That said even with the extra help some bosses can be quite the handful and can do more than their fair share or damage to your character. There is a catch in summoning help, since your character is undead you must find and use humanity sprites to restore your human self and interact with other players willing to help you slay an undefeated boss or minor demon.

darksoulsfl2Humanity is an interesting enough concept that seems to work, it also restores your health so it can be used as an alternative method to staying alive a little bit longer when your flask has run empty. The undead and demons in the game don’t just do physical damage with slashes of swords and spears, some have the ability to curse you which can be devastating if you don’t have the proper tools to reverse it. When cursed you lose a substantial amount of your health and stamina bar and you won’t get them back until you find and take the cure, the first time this happened to me I felt cheated but it helped harden my skills for survival and there was a tremendous sense of accomplishment when I finally had the curse lifted. It’s these little moments of fear and progression that really propel Dark Souls above and beyond the realms of all other games, they are all victories in their own right as everything you work towards is for a reason and it all serves to toughen you up for even more hell raising encounters.

darksouls-5To really grasp the Dark Souls experience you have to play the game with the proper skill and respect it deserves, if you come to it expecting a simple hack and slash romp then the chances are you won’t last very long. Each enemy requires you to learn an attack pattern so you can dispatch them with enough skill that they can’t in turn drain your health or kill you, this takes time effort and above all else strategy. If you go about playing the game properly you will find progression comes much quicker and death comes more sparingly, you can’t escape death because it’s a core element of the learning process and needs to be experienced to toughen you up. The controls for the game are solid and extremely responsive, fans of the previous game will be happy to know what your character has a few new moves such as jumping and plunge attacks that give the combat a more balanced approach.

darksouls-11All that aside there were a few times where I felt the game was tipping the scales too high against me, one particular time involved two armoured archers on either side who had direct line of sight and were able to hit me every time making me plummet to the ground below. It didn’t matter what my skill level was nor what my characters class was the only way across was to not get hit and then take out one of the archers, there was no room to really navigate and the ledge was about a foot wide – it took over 10 tries to finally roll forward across the ledge dodging incoming fire and then dealing with an archer. I knew to expect a serious fight when I started the game because I had played Demon’s Souls long before Dark Souls was announced, but the archer section was a case of the game using a cheap trick to push the difficulty level up another notch and though examples like that are few and far between a lot of players will find those moments unacceptable.

In certain areas of the game you may find the camera can get you killed as you manoeuvre your way through the darkness only to find you are now on your way either off a cliff or into an enemies ambush, though it’s rare that this will happen when it does it can be very frustrating especially if you were carrying a lot of unused souls. Ironically enough the same area where the camera can be tricky is the only area I ever noticed any substantial drop in frame rate and it all was over so quickly it didn’t impact my fun. Those are the only negative points I ever noticed about the game and they are minor in comparison to the epic scale of what Dark Souls has to offer, every little detail is perfectly suited and expertly executed. This is not the kind of game that overloads you in story and lore, instead it distances you from other characters keeping you on a constant battle of survival and strategy.

darksouls-7The difficulty level is continuously adjusting itself so as soon as you beat one enemy you start to encounter more that force you to fight even harder and with more skill, to make things even harder if you die in an area the enemies fight even harder and are more brutal than ever – unfair? That’s just how the game plays out. Its clear Dark Souls aims itself at a specific type of gamer and if you don’t fit the bill you might not last very long, it’s immersive and deeply overpowering with enough lifespan to satisfy even the most hardcore gamer. Demon’s Souls was and still is only available as an exclusive to the ps3 so many 360 gamers could only rely on their expectations and not have the raw power of the original to compare it to, having played both I can say that all of my expectations were more than met in every possible way. It’s not rocket science what the game does but it manages to effortlessly exhaust and drain your senses without skipping a beat, in short it’s a serious dose of psychological warfare that is more than worth the ticket price. I loved every minute of Dark Souls, it rarely frustrated yet managed to keep me motivated enough every time to keep pressing on even when I was getting annihilated by creatures three times taller than me.

It’s rare I give a game serious top marks because realistically they all have some flaws here and there, Dark Souls is quite the opposite it doesn’t apologize for the extreme difficulty but it does reward you for persisting even when the odds are stacked against you. I’m giving the game a well deserved 10 out of 10, the minor issues that I experienced were minimal enough to not result in any hampering of game play. If you liked Demon’s Souls then you will lose your mind when you play its brutal predecessor, if on the other hand you haven’t and are up for a serious challenge then Dark Souls just might be the game for you.

Monday 10 October 2011

Prepared to Die: a first play of Dark Souls

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Though I review lots of games there are very few I blog about before actually reviewing them, Demon’s Souls was the exception and now Dark Souls follows in those footsteps. I will be writing up a full detailed review of Dark Souls in the near future, until then here is a brief rundown on my first few days of gameplay.

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Bonfires serve as checkpoints and a place to rest.

Having had to wait a few extra days for the European release I was really excited to play, and it sure did meet all my expectations and more. After waking up in an old gothic asylum I quickly got to my feet and started exploring, with a broken sword in hand (that’s all they gave me) I carefully ventured through the place but soon met some demons. As you would imagine they were low level demons that were easy to slay, going further still I soon encountered my first boss.

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Earlier bosses can put up one hell of a fight

Compared to the first boss in Demon’s Souls it was rather easy to kill and soon I found myself being carried off by a giant bird to an even more expansive world. Straight away the game started to really show that there were many different routes to take so I took the opportunity to explore as many places as possible, naturally the different areas have different enemies with low to high health power so attacking some early on was suicide.

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The undead army are worthy foe

The key to really staying alive and pushing through to the next area is to scavenge the best weapons and armour you can find but in Dark Souls that was easier said than done so I spent a lot of time just farming until I’d reach a good enough level to take on the next big task or foe. Unlike Demon’s Souls there was no nexus instead I had to find and light bonfire, when lit they save your progress and give you flasks of health. The online worked well and when I got stuck I easily summoned up another player to help me vanquish a really tough demon, thankfully I wasn’t invaded by a black phantom.

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Building an efficient character through upgrades is essential

So almost 3 days in and I have to say I love the game, it’s VERY unforgiving and it makes no excuses about its insistence to punish you for not being strong enough to survive. So far I have defeated quite a few demon bosses and put together a good strong knight character equipped with some very damaging weapons but I still have a ways to go so a full review won’t be posted for another while.

FROM SOFTWARE in join development with SONY COMPUTER ENTERTAINMENT JAPAN STUDIO (SCE Japan Studio).
directed by Hidetaka Miyazaki of FROM SOFTWARE and Produced by Takeshi Kaji from SCE Japan Studio. Music composed by Shunsuke Kida.

Sunday 18 September 2011

Dead Island: game review (ps3/360/pc)

deadislandboxps3Welcome to the beautiful island of Banoi, situated in the south pacific this lush and picturesque paradise is soon to become a living hell for its many wealthy vacationers who come to the island for a nice peaceful getaway. Out of no where a strange and deadly epidemic hits the island turning all but a few into mindless bloodthirsty walking corpses, the few who are left must work together if they are ever to leave alive. What i like about the story is it goes out of its way to really leave you in the dark about what has happened and how you can stop it, instead you have to either work hard through the story missions or if you are lucky find some of the many news excerpts scattered across the map. What you do learn is this, the royal palms resort is no longer a beautiful getaway with all the trimmings of pure luxury, instead its overrun with hordes of the walking dead who are hell bent on making your stay a living nightmare.

welcometobanoiThe first thing about Dead Island is this, yes it’s easy to draw comparisons to games such as Borderlands/Dead Rising and of course Left 4 Dead but it’s a bit more complicated than that because really the game adapts and crafts itself to your own choices and so it’s not the same for everyone playing. There are four different characters to choose from each with their own sense of style and special moves, they range from the usual gunning expert/throwing expert/sharp weapons expert and the more in your face brawling expert. As you would expect each character has more power in their chosen field than the others so it makes for a lot of replay value.

deadisland3At the same time i find it hard and unfair to group the game in with so many others because a lot of what it is actually doing is more original than the usual type of game in its genre. Dead Island is at its core an RPG styled survival horror game, the horror comes in the form of the many hordes of zombies who never fail in instilling a sense of dread and fear in the player, and the RPG comes from the ability to tailor your chosen characters skills and build in order to make a more efficient and deadlier survivor. What really makes the game special is the many moments gamers all over experience one time another in their quest for survival, for some it might be something like diving off a roof only to land on a truck below in a desperate attempt to escape their undead pursuers while for others it might be taking on a whole horde and narrowing escaping death while a thrown knife just misses your head. It’s these little moments that really get the blood flowing and there are an almost endless supply once you take your first step into the infected world of the undead.

deadisland4Playing the game really is easy and even if you are not that familiar with RPGs you will soon get a hang of the skill tree, it’s a very simple formula and it goes as so: killing zombies earns you XP (experience points) once you have enough you earn a skill point which you can use to enhance your chosen abilities. Abilities help you stay strong and make you a more effective zombie slayer, some will enhance the damage you do while others can help you pick locks on crates/run for longer/and much more. Players familiar with the skills and levelling up in Borderlands will feel right at home here because it’s almost identical to the same system the game used. With my own character i used a lot of skill points to enhance my fighting abilities with edged melee weapons, without these skills and enhancements it really would not have been possible to finish the game because like most RPG styled games once you level up the enemy does too.

deadisland5Zombies are no stranger to recent and past video games but no where have they been as deadly or utterly relentless as in Dead Island, when it comes to motivation they are on a whole new level. Its brutal how they are so well done, they don’t just look the part they really are the part. The zombies are a huge part of the gameplay and its immense immersive styling so you would expect them to be good.. just not this good. As you explore the island you will see zombies eating many of the fallen victims, banging at doors and windows to kill the remaining survivors hiding inside or just aimlessly roaming around in a world of their own. Like almost everything in the game they are not just there for looks they serve a purpose and the game will try its hardest to make you their next meal. The first time you encounter the infected wearing their beach clothes while their faces rot off they are easily dispatched with a few whacks of a blunt instrument, when the game really gets going they start to move faster and prove to be more ruthless.

deadisland6Not only that, there are many different kinds of zombies from the early shambling walker zombies to the fast and agile infected whose shrill screams will make you jump even before they come at you with their red eyes glowing. Bigger zombies will make their presence known and when they do you really have to react fast because as you would imagine the bigger ones do most of the damage. The Ram were already insane before they got infected, so kitted out in straitjackets all they can do is charge and ram you ..but that alone is enough, Suiciders are as their name suggests bad news and they go about killing you by exploding once they get within range of the uninfected. Further on in the game other zombies such as The Floaters and the Butchers will make themselves known, the former being a grotesque bloated behemoth capable of inflicting large amounts of damage as it spits up corrosive slime and bile. The Butchers ..well as the name suggests they are good at slicing and tearing their prey, they share the speed and agility of the faster zombies and put serious fear in even the most experienced player.

deadisland7Combat in the game is quite realistic and you soon discover that even with so many upgrades you are far from invincible, luckily for you Dead Island not only gives you tons of weapons it lets you upgrade and modify them making them the more deadlier. For example early into the game you might pick up a kitchen knife that takes about 6 hits to permanently put a zombie to rest but after upgrading it the strikes needed are halved.. modify the knife to give them an electric shock too and you have a more reliable weapons. Thankfully kitchen knives are only just the beginning, on offer are all manner of weapons including machetes/axes/sickles/samurai swords/hammers/handguns/assault rifles/shotguns, the list goes on. They all serve a purpose and it’s a good idea to use weapons that suit your characters fighting style because you will deal more damage and earn more XP to use in crafting weapons and items. Crafting weapons and explosives cannot be done unless you have the required items and materials that make it possible but the island is packed full of places and things to loot so you will always be stocked up on items – though at times the items might seem useless its worth looting everything you can because you never know when you might need it. Driving is something i never expected to appear in the game so i was surprised to see drivable trucks popping up on the map, they do come in useful on the island as some of the locations are so vast you will need some wheels to get around where fast travel teleports don’t go.

deadisland1The locations and world the game offers spoils the player in a way unlike anything you would ever imagine. I was quite content to just explore the resort and miles of lush beautiful beaches, little did i know there was more varied locations to come. As the story progresses other areas open up such as cities and even jungles, each one really is a testament to the work that has been put into the game and each one has something new and exciting to offer. Though the story missions are the main focus of the game they are not all that is there, through the player’s journey many side quests are made available and all offer a perfect opportunity to interact with the game world and its characters. Some side quests will require you to search for specific materials or kill specific targets; they all have the fun factor in common and can be done at your own pace with no timers to be seen. What i liked about the missions was the realism, characters will ask you to find them gas for cars, food and supplies and even fuel to burn decaying corpses; they all seem to be things you would expect in a real life outbreak. The realism makes the game all the more enjoyable because you feel like you really accomplished something by helping the people around you and in a way it makes you more aware of what’s happening.

deadisland8The graphics are not the best the gaming world has to offer but in some parts especially outdoors they are really well done and very vividly portray the island and its surroundings, the trees and vegetation are lush and crisp, the oceans and water are beautifully rendered to the point of calling you to jump in and you will even if it’s just to crush the head of a fallen zombie. One of the most savage examples of the games graphics is the brutally vivid way a zombies body can be taken apart only to leave a staggering pile of limbs. The physics are not perfect but they are no way near horrible, if you toss a propane tank a quickly placed bullet will cause it to explode destroying anything within its devastating range. Throwing a knife at a zombie will result in a walking pincushion, then you can pull the knife back out when they are dealt with. Kick a zombie into water and funnily enough they will start to lose some of their life bar, equally running past with a sword at neck level will cause the head to come right off like a hot knife through butter ..is this all sounding violent? It is.

deadislandleavingDead Island is a not a game for the kiddies it’s a veritable gore fest of mass proportion, heads will fly, arms and legs will fly and it all gets washed down in a river of blood. Similar to Borderlands and Left 4 Dead the story quickly takes a back seat when Co-Op is in session, with or without other players its one of the most addictive games you will ever play. If you are not familiar with Co-Op in games then Dead Island is the perfect place to start, whether it’s with long time friends or just random strangers playing online is very enjoyable and the added company comes in very useful when you are swamped with a zombie horde coming at you from all directions. For the trophy and achievement hunters out there a whole host of challenges and requirements await, some are easier than others but most seem to be picked up through story progression or just random exploration. Levelling up is fun and adds to the games lifespan, along with that the choice of four different characters to play with opens the replay value to a whole new world of possibilities, in short you will never be lacking for something to do or see. I started playing the game the morning it was released and after 70hrs of game time and levelling up all the way to level 50 i’m still finding lots to do, it really is the game that keeps on giving. There are many games on the market which offer the zombie survival horror experience but none have been this fun or rewarding, though it has its small problems (see below) the glitches reported in no way hamper or take away from the real Dead Island experience. I loved this game and everything it had to offer, i’m giving it a much deserved 10 out of 10 and though it’s not even October yet it is already a serious competitor for the coveted game of the year.

Glitches & Bugs

bugsdeadislandWhen the game was originally released it was plagued by an infection of its very own, glitches and bugs. People who played before the patch and then installed it reported a loss of progression and even corrupted save data. My own experience was nothing short of brilliant, initially i only played the game offline with the Co-Op disabled on the main menus options screen and i had no problems. I then tried with the Co-Op enabled and i not only lost save progression, my trophies would not activate. Strangely enough now when i play on Co-Op with friends my saves don’t malfunction and my trophies work. Other people have not been so lucky so unless you want to wait for an updated patch to fix the bugs and glitches i’d advise playing it offline to prevent any data getting lost or corrupted. Even with the glitches the game is nothing short of brilliant, and to completely avoid it because of some release day bugs would be a bad idea and a complete loss of possibly one of the greatest games ever made. Dead Island is on sale now and DLC has already been announced.

Sunday 4 September 2011

Deus Ex: Human Revolution – game review (ps3/360/pc)

deusexboxThe original Deus Ex was released back in the year 2000, with its ability to blend the world of cyberpunk, intense shooting and all around action packed RPG it quickly became a must have for gamers everywhere. What followed was a whole host of awards winning the game recognition, it was unlike anything of its time. Now over ten years later the series returns with a whole new bag of tricks that is sure to hook gamers everywhere, Deus Ex has again raised the bar for video gaming perfection leaving its competitors in a cloud of dust.

deusex7Set in the year 2027, the game follows Adam Jensen an ex-SWAT specialist who works for an american experimental biotechnology firm. Tasked with the job of keeping company secrets and watching over technical aspects of security his life is soon changed when trying to stop a team of attacking mercenaries leaves him half dead. Much like Alex Murphy in Robocop he is saved when the company he works for replaces and enhances his vitals and limbs with enhanced augmented robotics. Obsessed with the attack he soon uses his new found powers to track down and deal with those responsible for what happened to him and the team he was protecting, what follows is a highly adaptable action adventure tour de force that changes depending on how you choose to play.

deusex5To pursue his targets he has to face a whole host of bioenhanced super soldiers and mercenaries whose loyalty falls on the mysterious forces who are hell-bent on directing mankind's evolution. While a lot of the story looks and feels like a cross between Blade Runner and Robocop it easily stands up on its own with all the twists and intrigue you could ever want from a game of its kind. Many games claim to have open ended stories where outcomes change depending on your decisions , while most fail Deus Ex sticks to its guns leaving a whole wealth of alternative options and ideas for even the most hardcore gamer.

deusex1The gameplay experience is huge and from the very start a lot of questions need to be answered, how you go about getting those answers is entirely up to you. Fans of games like Metal Gear Solid and Splinter Cell will find a lot on offer here, but you don’t have to be a fan of stealth to progress through the game. If you chose to charge into a room guns blazing and grenades flying you will get the effect you would expect, enemies will be alerted to your presence and open fire on your position. While this works the stealth option can help you get an advantage over your targets, a carefully placed shot from an air vent will take a soldier down while not giving away your position, either way you get the job done.

deusex4For fans of hardware there is an impressive arsenal of high-tech weaponry on offer, fans of FPS games should not expect a ridiculous amount of handguns and assault rifles. Kit ranges between a pistol, revolver, combat rifle, sniper rifle, grenades and many more hidden weapons that are found either through story progression or purchased on the black market. Cyberpunk fans will find that the best weapon is Jensen himself, he is fully upgradable enhancing many aspects of combat, movement, vision, etc. Upgrading Jensen is done through a system of implants known as praxis, rewarded for missions, found hidden around the map and even purchased in clinics these upgrades are an integral part of the gaming experience.

deusex6On my first play through i opted for stealth using silenced weaponry, sticking to the shadows when i could, the upgrades i concentrated on modified my vision so i could see through walls, made my footsteps more muted, gave me an edge over the enemy making it easier to track their movements and monitor their field of vision. The more fantastical upgrades allow Jensen to punch through weak walls, land from great heights, take down multiple enemies at once, and many more.

deusex3The levels themselves are extremely well detailed and mapped out with so many alternative routes that exploring them all will make your head spin, many levels allow you to try multiple entry points to buildings and installations, exploration is highly advised as all manner of gear and equipment is hidden in out of the way places you could easily overlook. Many areas can be accessed by hacking doors or nearby consoles, computers, safes and even robots. Unlike most games hacking appears to be more realistic with the option to take down more important targets on the network rewarding you with cash or even hidden viruses you can then use, its easy to learn and can be greatly enhanced if you chose to award praxis points to the hacking skill. There is no shortage of targets, there are computers filled with hidden emails which will not only give you insight into the shadowy story but give you some chuckles too.

deusex11Like many games there is a big emphasise on defeating enemies from grunts to bosses and there is no shortage of both. Special forces patrol installations packing combat rifles and stun grenades, bio-enhanced super soldiers prove more of a challenge sometimes vanishing before your eyes using stealth to their advantage, bigger grunts carry heavy rifles and take many hits to bring them down, robots too patrol many areas and are activated when a security system identifies a threat. Dispatching the enemy can be done in different ways but as expected the bosses prove to be a much more serious task. Some will stomp around peppering Jensen in explosives while others will use stealth and surprise to get the job done, these battles are challenging but firepower seems to be the only way to defeat them, killing the illusion of open gameplay.

deusex8Graphically Deus Ex has not been getting the most impressive response from the critics but i really don’t see the distinction, visually the game looks a lot like Blade Runner and at times the cityscapes and environments can be awe inspiring. It’s a darker world indeed its a darker vision of a future that has altered the path of mankind, blinding buildings of neon loom above Jensen as he traverses across streets populated with armed police and enhanced citizens, some offering the chance of a side mission so its worth keeping a close eye on those around you. Though at times the character animations and voice acting can seem a little ropey or repetitive it in no way takes away from the fun, and there is plenty of fun to be had. Visually many of the key characters in the story benefit from a renaissance inspired look, the architecture too blends into the game very nicely.

The music comes as a great surprise, it perfectly fits the world that Jensen inhabits and really immerses the player in a cyberpunk futuristic environment. Voice acting in the game can at times be hit and miss, while Jensen comes across as sounding mostly genuine many other characters some pivotal don’t really suit the voice they have been given. It’s really a minor con and it doesn’t affect the flow too much but its a shame more work wasn’t put into establishing a more solid line of voice acting.

deusex9Lifetime and replayability is extremely high inspiring many people to play through the game multiple times for the extra endings, missions and equipment. It’s a little frustrating that on completing the story you don’t hold onto previously acquired upgrades, however it helps keep the player interested and more driven when replaying missions. Even with a lack of multiplayer there is a lot to be excited about and over 20 or 25 hours of play for even the most hardened gamer, on finishing the game the first time i later realized I'd missed many side missions. Alternative paths and events will quickly hook the player into seeking out and experiencing all the gaming there is to be had.

deusex10The only real downside about the game is that while most of the game lets you play how you want to, boss fights will be almost unwinnable unless you use firepower and lots of it. By working like this it removes the idea of an open ended battle and the choice is more or less taken. The pros easily overshadow the rather limited cons so really its a small price to pay for an otherwise perfect game. Variety is everywhere from upgrades to the tools at your disposal, the story is brilliant and immersive in very angle, the visuals are crafted to fit the world perfectly and its more open ended than any other game of its type. Though it does have its minor issues they are greatly over shadowed by the vast and highly detailed world of Deus Ex. I loved every minute of the game, pacing as well as major decisions and story progression are all guided by your decisions alone, I'm giving it a much deserved 10 out of 10.