Monday 31 May 2010

Grand Theft Auto: Episodes from Liberty City - game review (PS3 & 360)

At last I thought when I picked up my copy of the game, finally its on the ps3. Originally the idea was to not release either of the dlc on the ps3 & to keep it exclusively on the xbox 360, in the end though much to the delight of ps3 owners that plan fell apart. So without going into too much detail (I’m trying to keep my reviews short these days) here’s my review of the game/dlc. The map of the game is entirely identical to gta iv except for a few minor changes in buildings, such as clubs but the changes are really only because of certain characters or occurrences in the game world. Other changes in the game include a selection of newer weapons such as grenade launchers & remote detonated explosives. One of the main guns in lost & the damned is a sawn-off shotgun which can be fired from the lead characters bike to take down enemies. With the ballad of gay tony more sophisticated high powered weaponry is available such as machine guns & shotguns, in-fact any time you are low on ammo or guns you can make a quick call to your buddy & they will show up offering you a vast stockpile..for a price of course.


If like most GTA fans you felt let down by the music in the last game then you will be pleasantly surprised by what’s on offer this time around. To match the gritty world of the lost biker club rocking tunes are provided by bands like sepultura, bathory & even cannibal corpse. The ballad of gay tony goes for a more glitzy glam feel with tunes by bands like don omar ( I love virtual diva) prefab sprout, hall & oates, even waiting for a star to fall is on there, of course any time it would come on I’d pause the game & listen to the song..even during a mission!.


The stories in both games are fun in both respects but the lost & the damned is definitely darker than tbogt & a bit more plain. Tl&td follows a gang of bikers who use brute force to make their way up the ranks of the biker underground. The missions were entertaining & the voice acting flawless as usual but I had much more fun with tbogt. Bikes are the main form of transport for the lost mc so there are a bunch of new bikes added to the game. With tbogt we are treated to new cars that seem to handle better than a lot of the vehicles in gta iv, perhaps the developers wanted an overhaul on the vehicle handling, whatever they did it works. Perhaps one of most fun features is the inclusion of a parachute, using the parachute is straight forward enough & there are plenty of mini-missions & challenges to get to grips with it. The multiplayer & online games are some of the best I have seen in any game, the modes are very similar to gta iv but there is more depth & tons of fun to be had. The game pack is not a full game but rather an add-on, however for the value packed in it would easily sell as a stand-alone game. All in all I really enjoyed both games but it’s a shame some of the new weapons could not be imported into GTA IV itself. For anyone that had any doubts about the dlc being worth the price tag I can say it more than met my expectations.

Saturday 29 May 2010

Irish Model Show - May 2010

Last weekend played host to the irish 52nd annual model show. The event was held in the national museum (collins barracks) and the turn-out was really good. It was the first year I myself attended & I'm glad I did.

To my surprise there were war & military rein-actors such as roman centurions, german paratroopers & other various military personal. They put on a great show & the level of authenticity was astounding, they set-up displays of war time equipment & paraphernalia along with guns such as the .303 bren & an assortment of hand-guns & grenades. The models themselves were expertly crafted & the detail on some of them was out of this world. The day before the show I had first experimented with building a model kit of my own so the show the next day was the best introduction anyone could ever have to the hobby. Its great to see that Ireland as small as it is has such a high level of skilled modellers, its no easy hobby & it takes patience & hard work but it’s a hobby I’ll try to keep pursuing. Below are links to a gallery of pictures from the show itself & a gallery of models of my own. I’ll be uploading my own gallery as I get through kits. For the moment I’m sticking with 1/72 model kits but the 1/35 kit I have my eye on is the Chinese df21 ICBM truck by the trumpeter, I was told it would take weeks to construct so I’m not sure when/if I’ll actually get it. My next kit is an Israeli merkava III by revell, also 1/72. I’d love to hear from any other model builders out there so if you have any tips on building/painting please feel free to send them along.






























Pictures from the show - Some of my own models.. so far

Tuesday 18 May 2010

Pirate Bay Sunk Again

The Pirate Bay is suffering some temporary downtime as their bandwidth provider has stopped passing through traffic. A week ago, Hollywood got an injunction to effectively shut down the Pirate Bay by threatening its provider with huge fines. The team is currently working on a solution.

It seems several major Hollywood movie studios have obtained a preliminary injunction against CyberBunker operator CB3ROB Ltd. & Co. KG from the Regional Court of Hamburg. The injunction , which was granted without an oral hearing, stated that CB3ROB and Managing Director Sven Olaf Kamphuis were now prohibited from connecting The Pirate Bay website and its servers to the Internet.

yesterday Kamphuis officially confirmed receiving the injunction and has decided to stop routing The Pirate Bay’s traffic until his lawyers have carefully read and reviewed the legal documents. This decision has resulted in downtime for the world’s largest BitTorrent site.

A Pirate Bay insider told a well known torrent site that they are not planning to wait for a decision from the Cyberbunker team, and that they’ve already set the backup process in motion which will bring the site back online. The Pirate Bay’s servers are untouched and getting the site up and running only requires the routing (IP-tunnel) to go through another provider.

It may take several hours before this process has been completed and before all ISPs see the new AS-path. rumors around the internet state things will return to normal as soon as possible, probably within hours.

Ever since The Pirate Bay’s servers were raided back in 2006, the operators of the site have taken extreme measures to ensure that there are proper backup mechanisms in place and that the locations of the servers are well concealed. Where the servers are actually located remains a mystery.

Sunday 9 May 2010

Modern Warfare Franchise Finished?

Two months after Call of Duty: Modern Warfare 2 launched to a huge media fanfare, its publisher Activision announced that it had taken more than $1bn in sales.

The sales put the video game in an elite club alongside other entertainment franchises such as James Cameron's Avatar and Michael Jackson's Thriller.In fact it beat both to become the most successful entertainment launch of all time, in terms of its first 24 hours on sale. Its success should have allowed its creators to reap the rewards and become the leading lights of the video games industry. Instead they were ignominiously sacked and their studio now teeters on the brink of collapse.

Call of Lawyers

Infinity Ward is a Californian video games developer of just under 100 employees. They created the first Call of Duty game in 2003 and saw the series gradually increase in popularity until the breakthrough hit Call of Duty 4: Modern Warfare switched the setting from World War II to the present day.Until recently the studio was lead by Jason West and Vince Zampella. Then in March they were suddenly dismissed by owner Activision for unspecified "breaches of contract and insubordination". There had been rumours of a rift between Infinity Ward and Activision but the move still astonished the games industry. "I was surprised at how public and ugly it got very quickly," says Matt Martin, editor of website GamesIndustry.biz. "I'd imagine a lot of ego and pride has been bruised, when Activision would rather let studio heads go than give them the creative control they thought they were entitled to.""It's also difficult to argue it's all about creativity when you're slinging mud at your old employer and demanding millions of dollars from them," adds Martin. Almost immediately after being sacked the pair launched a $36 million lawsuit against their former employer. They accused Activision of operating in an "Orwellian fashion" and concocting false allegations in order to fire them - thereby gaining the company full creative control of the Call of Duty franchise and avoiding paying agreed bonuses. The lawsuit accused Activision of "astonishing arrogance and unbridled greed" and complained that Activision forced the pair "to sue for their pay - in the hopes of either getting away with not having to pay them anything, or maximising its leverage to reduce that pay". The suit even quotes Activision CEO Bobby Kotick's famous statement about fostering a company culture instilled with "scepticism and pessimism and fear". Activision then countersued, making it clear that they were aware West and Zampella had secretly held talks with with Activision's arch rival Electronic Arts. Activision also claimed that the pair had tried to "steal" Infinity Ward and "hijack Activision's assets for their own personal gain". Although Infinity Ward does not have control over the Call of Duty name as a whole, the situation with the Modern Warfare sub-brand is less clear and Activision has warned fans that West and Zampella's legal efforts may seriously delay any new sequel. And that was before the exodus at Infinity Ward began.

Two by two

At time of writing over 30 employees have left Infinity Ward including all the lead designers of Modern Warfare 2. Midway through the migration, West and Zampella unveiled their new company Respawn Entertainment. Just as Activision had predicted, this turned out to be a new studio created with help from Electronic Arts. It has quickly begun to announce the hiring of many of the errant Infinity Ward veterans. To complicate the picture further, 38 current and already exited staff have filed a separate lawsuit against Activision for breach of contract and unpaid bonuses, royalties and profit shares. The "Infinity Ward Employee Group" alleged that Activision had withheld the money "in order to force them to keep working for Activision so that Activision could receive delivery of Modern Warfare 3". As it had done before, Activision dismissed the lawsuit as "meritless". "It would seem that the studio shock from massive employee defections has likely destroyed any remaining creative culture within Infinity Ward," said analyst Mike Hickey of research firm Janco Partners."We expect the Infinity Ward studio will be essentially closed after their next Map Pack release."Mr Hickey expects the development of Modern Warfare 3 to be spread between two Activision studios not historically tied to the franchise. "Delaying Modern Warfare 3 wouldn't necessarily harm the Call of Duty brand so long as new titles in the franchise continue to be released," suggests Mr Martin. "It might do the series good for a 2011 Call of Duty title to be something new entirely and give Modern Warfare 3 time to come together out of the limelight. "Activision has big teams able to work on demand - as it has in the past with various Guitar Hero spin-offs for example - it can afford to scale up and down as and when it needs to, " says Mr Martin.

Bungie jump

As the predictions of Infinity Ward's demise, and the implied negative effect this would have on the Call of Duty franchise, reached their crescendo Activision played their trump card. They announced a 10-year exclusive contract with developer Bungie, creators of Halo - one of the few video game series that can compete with Call of Duty on an equal footing. The deal immediately papered over any holes in Activision's portfolio that a collapse at Infinity Ward might have produced. "We understand that Bungie has been working on its new multiformat game for some time and from that we assume that this game could come out in 2011 - that would help to offset any fall in performance or delay with Modern Warfare 3," said Mr Hickey. The situation is especially ironic given that Bungie was previously a wholly owned subsidiary of Microsoft. Unlike the relationship between Activision and Infinity Ward, the lead creatives at Bungie tugged themselves free from the software firm after they made it clear they wanted more creative freedom. Activision though seems to be banking that games players really don't care, and in the majority of circumstances are completely unaware, of who exactly makes their games, said Mr Martin. "It's a sign of the immaturity of the industry", he says. "Creatives in Hollywood prove themselves in multiple genres or different disciplines. The majority of game makers make the same game over and over for different systems, or make variations on a theme." "West and Zampella have made some great first person shoot 'em-ups and two great franchises, but it's only one theme that's evolved over time," he adds. "It might hurt egos, but I don't think the average consumer cares or recognises who makes the games, only whether they are good or bad."