Monday 27 June 2011

What I’m Watching: TopGear Challenges 5 (DVD)

topgear5I’m always happy to randomly find the latest TV show dvd’s in HMV and other similar stores but TopGear has always been high on that list, why? because their specials on adventures and challenges always features out of this world zany and funny stunts. In this latest dvd the boys push each other and a whole host of motors to the absolute limit. As always there are some great laughs along the way and its packed full of brilliant dvd extras, it’s a must for TopGear fans everywhere.

Motorhomes
The motorhome has been with us for many years, but Jeremy, Richard and James are convinced they can do better. As this cliff-hanger of a film proves, they really can't.

The Making Of The Car Advert
Volkswagen are renowned for making the best car ads in the world. Jeremy and James are convinced they can do better. As these hilarious but hopeless attempts for the Scirocco prove, they really can't.

British Sports Cars
In a surprisingly poignant film, the boys fire up three British sports cars and set out on a nostalgic road trip to look at what happened to our once great sports car industry.

Cheap Saloons In Germany
A cut price road trip across Europe's engineering heartland, involving a hairy high speed autobahn run, the industry standard Oompah Band test, and a terrifying encounter with Das German Stig.

The Dakar Car Versus The Snowmobiles
In one of the most spectacular Top Gear challenges ever, Richard, at the wheel of a fearsome Dakar car, takes on some crack Swedish snowmobile racers in a race across a ski resort.

Topsy Turvy Reliant Robins
Jeremy sets out on an epic quest to get from Sheffield to Rotherham in a Reliant Robin that likes to fall over. Loads of "A" List northerners pop up in this crashtastic film, described by Harry Enfield as "quite funny."

The Veyron In Hyperdrive
Bugatti unveils a new Veyron designed to be the fastest production car in the entire world. Only one man can take it to the max: Captain James T. Slow.

Airport Vehicles Race
Airports are just too slow. To solve the problem, Hammond organises a grid full of airport vehicles, fills them with mad Touring Car drivers, and a race of epic anarchy ensues. Everything crashes, nothing is solved.

The Caravan Airship
James May's "Clear The Roads of Caravans Solutions System" takes to the skies as the world's first Caravan Airship. Marvel at this new fangled creation as it fails to stop, go, steer or fly, and then causes chaos at an international airport.
The Twingo In Belfast
Enjoy one of Jeremy's more extreme road tests as he takes the Renault Twingo on a spin, literally, through the Belfast sewers and then tries to catch a ferry. And misses.

May's Volcanic Adventure
A big volcano kicks off in Iceland. James May builds a car capable of tackling the fiery furnace on a journey to the centre of a piece of earth quite near the volcano.

Gravity Drop Race
Is a shonky old Beetle faster than a modern Porsche 911? Well it might be, if the Beetle's a mile up with gravity on its side.

Special Features:
* Extended interview with Tom and Cameron
* Extended interview with Lewis Hamilton on Ayton Senna & lap of the MP4
* Lewis Hamilton lap of Silverstone with 2 alternative POV angles of his lap mounted on the front of senna's car
* Real time 3 fastest track laps of 2010/11 - All done with a running clock and additional angles: Bugatti Veyron Super Sport, Arial Atom V8 and Zonda R
* Rubens - Driving the perfect line POV
* POV Speed Record in Veyron
* 2 Extra reliant robin rollovers
* Additional Germany challenge - fuel run
* Deleted Volcano scene - James' tyre pressures and cooking breakfast
* Brit Sports Cars outtakes

Dublin Pride Draws Thousands

Thousands of people took part in Dublin’s latest gay Pride parade yesterday in the heart of the city. The numbers point at over 25,000 people in attendance while a reported 100,000 people looked on. The parade started at the top of Parnell Square with everyone rushing to get ready and gushing at the beautiful weather. Over the course of ten days Pride put on over fifty events, these included everything from walking yours, sports events, music gigs and even a dog show. I like last year popped along to the parade to mingle with friends and snapped a respectable bunch of pictures which can be viewed on the following Flickr page.

Friday 24 June 2011

Alice Madness Returns: game review (ps3/360/pc)

_-Alice-Madness-Returns-PS3-_It’s been over ten years since Alice had her last videogame outing, originally it was a pc exclusive and now she returns to grace the world of games consoles. Set just after the events of the original game Alice is back in a desperate struggle to finally put her demon’s to rest, unknown to her she is set to partake in the fight of her life. The magical world of wonderland is no longer her refuge, instead it is slowly being systematically destroyed by a powerful evil force. She soon realizes that the reality around her is not much better and is forced to delve deep into her own darkness in the hopes that she alone can restore balance to her mind and to her beloved wonderland.

alice1Madness Returns draws you deep into a world of darkness and surreal creativity, though at times the game play can lag a little its well worth the ride and when you do really get into it you won’t want to put it down. The story is as you would expect nothing short of brilliant, the writing is superb and the dialogue is perfectly matched to the universe it occupies. Alice is an action adventure game with a serious emphasis on platforming, but it doesn’t stop there along the way players are treated to various mini games that are both fun and testing. Its a challenging world full of jumps, dives and a lot of monsters to give even the most experienced gamers a serious run for their money.

LaserBolt-alice-madness-returns-screenshots-1-jpgLewis Carroll originally dreamed up a world of fantasy and wonder, but this world is far removed from that wonder. It is a grotesque and dark world that Alice has to venture trough if she is to ever conquer her fears, her mind and save wonderland. Alice has a number of character moves to use but unfortunately getting her to carry them off at the start can be quite the ordeal, they lag and feel almost unresponsive though it eventually irons itself out this can be a bit of an off putter for new visitors to the game. Its a shame really and probably part of the reason many games reviewers found it hard to warm to but since most of the game really depends on these moves it can really drag the pace down to a crawl. Going slow is not a huge problem, wonderland though ravaged is quite the sight to behold and visually its extremely impressive. Many of the levels call for Alice to leap and glide her way from platform to platform, graceful in her glides and jumps she can at times be a delight to control.

Alice-Madness-Returns-Giant-Alice_656x369The levels as mentioned are highly influenced by towering platforms you need to either leap to or solve puzzles in order to cross to the next part of the map. Some of the jumps can be very difficult to get to grips with and at times i found myself either cursing the camera or the platforms themselves. The game camera though not always can feel schizophrenic as it chooses to place itself in the most awkward of places making a hard jump even harder, a few times the camera on doing this caused me to miss completely and plummet straight off the edge. Camera aside the platforming elements are enough of a challenge to really keep you trying, many times Alice will discover secret areas that will give her an alternative route helping her bypass such difficult jumps. An integral part of Alice’s moves is the ability to shrink herself down at a time of the players choosing, this helps Alice pass though hidden keyholes scattered around the nooks and crannies of the map. Another ability she posses is a sort of special viewing where hidden bridges or passages show up as a sort of chalky outline, its a nice touch and really adds to the game.

Preview-Alice-Madness-Returns-Back-to-WonderlandOften these hidden areas contain collectibles such as forgotten memories Alice desperately needs as she struggles to piece together her fragile mind, when found these play out as amusingly good audio sequences that give the player a better grasp of what has happened to cause the destruction and devastation around them. Defeating enemies gives the player rose petals used to fill back up a depleted life bar, while teeth are used to buy weapons upgrades. Being an action adventure game you would expect a lot of action and Madness Returns certainly delivers. Alice starts off with the powerful vorpal blade which was once used to slay the evil jabberwocky but as she progresses various other weapons become available such as a pepper mill grinder which doubles for a gatling gun, a hard hitting hobby horse, a teapot that launches steaming hot tea, and my personal favourite clockwork bombs. All of the weapons apart from the bombs can be upgraded to prove more devastating against your ever-changing enemy.

ScreenShot00110SmThe monsters and foes Alice faces throughout the game are as twistedly decedent as the nightmare world they occupy, though the game doesn’t exactly feature level bosses as such the monsters change so sporadically that you won’t really think about it much. The first monsters Alice encounters are easy enough to defeat as it teaches you the basics of control and combat but as the game progresses they get extremely hard especially when they hit you in waves. Combat too is difficult and at times the auto aiming can be a bit of a pain as it jumps from target to target leaving you exposed to attack, thankfully the hand to hand weapons are strong enough to not really need to rely too much on guns or cannons. At first Alice faces the likes of leeches and other low level cannon fodder but along the way she must tackle card knights brandishing axes, fire breathing dolls, samurai sword wielding wasps and executioners hell bent on separating your head from your shoulders. They can be tricky enough to deal with but eventually you learn when where and how to hit them effectively, the action part of the game can definitely be bloody but it really adds to the games atmosphere and overall visual look of the game.

Alice-Madness-Returns-007Visually the game is absolutely stunning and the setting is unlike anything i have ever seen before, its a beautiful mix of style creativity and true unbridled terror. Alice not only traverses wonderland but also reality, a reality that looks like it is straight out of a Tim Burton movie. London though small and rarely visited is seeped in dark and gothic atmosphere, characters litter the street conversing shadily about this or that while other more sinister individuals peddle their wares. Reality of course is no match for the visual delight that is wonderland, it may be on the brink of annihilation but there are still pockets of pure beauty waiting to be explored. Wonderland at its worst is equally beautiful, and the game goes through an impressively and surprising amount of landscape changes. While one level might look like something straight out of a SAW movie or even Clive Barkers imagination another will place Alice in a scenic frozen tundra where you can’t help but smile happily as you wander through. My favourite level in the game was one where Alice has to make her way through a world that resembles a dollhouse, there is no shortage of level types or designs in this nightmare and shockingly each level is extremely long. Recently the market has been saturated with games featuring half finished short levels that leave the player wanting more, Alice however gives all that and then some.

alice_madness_returns_hysteriaApart from a few small elements of the game i have to say i really enjoyed Madness Returns, it was hard to warm to and at times frustrating but having played though it all now and finished the game i feel like i really accomplished something. The story is so well interwoven with this dark fantasy universe, all the characters you would expect are here, the cheshire cat, the caterpillar, the carpenter, the march hare, the dormouse and of course the insanely brilliant mad hatter. The music changes as much as the visuals and levels do, its in no means repetitive and really adds to the game. The sounds too and lighting are very well done, it is not the best looking game on the market but it certainly does not disappoint.

alice3Alice has enough moves and weapons to keep the player busy homing their skills and upgrading their tools, but that’s not all many of the levels come with their own attire to perfectly match the scene. This comes in the form of a series of dresses Alice wears throughout her journey, they are very well designed and though they do not add any special ability to Alice they look amazing and its nice to have the added choice of what costume to wear. Recently a DLC pack was released to buy for the game, it includes a whole host of dresses that give Alice special abilities and a number of weapon upgrades that really help tip the scales in your favour. Loading can be a little bit of an issue at times but its not enough to spoil the mood or the fun, the game may come to stand still followed by an egg timer but its usually for a few seconds so though noticeable it doesn’t really affect the pace.

Alice-Madness-Returns-game-K3636VN-x-largeMadness Returns could easily have been a 10 out of 10 game if the minor issues were addressed, on their own they don’t bring the pace down but all at once can be frustrating. Given the minor shortfalls its still a very good and uniquely creative game and should not be missed if given the chance. Its challenging yet very rewarding, upgrades and collectibles breath new life into the game and since they carry over once the game has been finished you will find yourself wanting to go back through the story again not just to pick up items you may have missed but for the deeply engrossing story telling. I’m giving Alice a 7 out of 10, I'm taking marks off for the reasons mentioned but those alone are not enough to really stop you from enjoying the game. If you are looking for a challenge served with a double dose of platforming action and superior story telling then this is a tea party you will not want to miss, the guests may be stark raving mad but the more the merrier.

Sunday 19 June 2011

inFamous 2: game review (ps3)

_-inFamous-2-PS3-_Just when the world needs a hero Cole MacGrath is back to either save or destroy the world only this time he is more powerful and more in control of his destiny. Empire City lays in ruin and you get blamed for it all, as the rest of the world comes under threat Cole makes his way down the cost in search of undiscovered powers capable of defeating the real cause of the disaster …the Beast. 

The game opens in the last few moments of Empire City where Cole must face the Beast, ultimately he fails and has to flee to New Marais. Here he witnesses a lawless city torn apart from natural disaster ruled by a power hungry dictator and enforced by a ruthless gang of militia who are hell-bent on wiping him out.

9994028_1296586299This time around Cole and his powers are more focused and feel much more powerful, he uses his abilities to the maximum whether it be for good or for evil. Just like its predecessor part two lets you choose how you want to act, choices have consequences and its more than evident here. Treat people well and help out the citizens and they will respect you but destroying the world around them will cause them to despise you sometimes even throwing rocks or punches your way. Cole can handle whatever comes his way so it really doesn’t matter how you choose to play, but its worth playing through it twice with each karma option because the story changes drastically as do the missions.

9996188_1276878813The story like most aspects of the game has received a fresh coat of polish indeed the location itself seems more vivid and better built. Empire City was a great location it had a tremendously good sense of scale but this time around players are treated to a explore wider variety of urban wonder. If Empire City was based on New York City then New Marais is based on New Orleans, however it too has been ravaged by a disastrous flood so Cole has to literally watch his step. The buildings are beautifully rendered and though some are decrepit or run down they perfectly fit the world around you, along the way you unlock districts one of my favourite being an industrial area full of towers and structures to climb and leap from.

9994027_1296586306The first thing I noticed playing the game was Coles voice, its changed drastically but you quickly adjust and it doesn’t really become an issue anymore. The soundtrack too has been brought right up to scratch, its not intrusive as such indeed there are times it seems to vanish altogether but its there when you need it. The usual sounds of Coles powers cracking into life, crowds of people on the streets, cars passing, enemies firing or engaging you, in fact the whole package sounds expertly composed. The graphics have been overhauled and visually its stunning, its certainly a vast improvement over the first one in that Cole and the world around him looks and feels more realistic than ever. As the story progresses the weather and time of day change with it, its not a major feature of the game but it does add an even deeper sense of realism to the experience and ambience especially when a storm blows in and Cole utilizes it to really let his powers rip. 

9993659_1301010059When it comes to powers Cole enjoys a new and more improved gauntlet of crushing electrically charged energies at his disposal only this time as the story progresses other elements can be added into the mix. In the first game I never really felt like Cole was all that because he just didn’t seem overly powerful, sure he could shoot lightning but he was still new to utilizing it. Cole can now use bigger and better powers to cripple his enemies, the older powers are still there but the new ones are more fun and much more useful especially since some of them make getting around the map easier. Included is his new handheld weapon known as the amp, think of an oversized cattle prod and you get the picture, combined with special takedowns the amp can be very useful against targets of all sizes.

9993520_1302618768There are plenty of opportunities for Cole to use his newfound powers and abilities, New Marais is not just overrun with corrupt and brutal militia its infested with monsters. The militia are easy enough to defeat and are a lot like the reapers in the first game, they carry assault rifles and some of them pack rocket launchers. Other enemies include a brethren of ex-mercenaries with the power to control ice, and a whole host of gruesome monsters. Taking out your foes is fun again and Cole employs a barrage of stunts and special take-downs. For fans of the original collectibles like shards and dead drops make a welcome return, however finding them this time seemed much easier than ever before. The side missions make a return too, they are simple enough and can be a bit repetitive but they can be fun and its the best way to earn experience points used to purchase newer powers which you will need to progress through the story. Other little missions pop up from time to time and usually involve disarming bombs, stopping muggers, basically helping out mankind …of course if you are playing evil you can deal with it differently and still get experience points.

9994025_1296586321A new addition to the game is the User Generated Content (UGC), it might sound technical but its basically a scaled down version of a level editor. UGC lets the player build and set their own unique missions, then upload them online so that others can play them. It might sound like a big leap in gameplay but its not really up to scratch and has a few issues, its a nice inclusion but I really didn’t see the need for it in fact most of the UGC mission I did try out online were either poorly made or just didn’t work. UGC does award experience points but its capped so you really only come away with 100 or 200 points, this is obviously to prevent players from farming or boosting points unfairly. In fairness I’m used to the level editing power of LittleBigPlanet 1 & 2 so naturally UGC would seem rather scaled down but I do think the game could stand up without it regardless of the extra lifespan.

infamouscolecallSo my final thoughts on the game are as follows. It is presented more vividly and  has a more natural flow to the controls, it sounds better in almost every aspect, the enemies have a lot more thought put into them and react better especially the monsters, Cole moves better and utilizes his powers to their full potential, the karma system doesn’t seem like its been overhauled by too much but there are plenty of choices to be made, the inclusion of other elemental powers serves to really spice the game up. If you are recognizing a trend here its simply because the game meets all my expectations and more, its a perfect sequel which is very rare in games these days.

40finaln

I played the game twice on both good and evil, the game did change and though it wasn’t drastic it did make an enjoyable change each time. For trophy hunters there are a huge number of fun and attainable awards up for grabs, I generally try to avoid hunting down a platinum but just like its predecessor 100% can be reached with a simple enough amount of dedication so I managed to get it on my second playthrough. If like many people you only recently played the first one because it was free on the PSN then I strongly recommend you part with your cash for this highly electrically charged follow up. I really loved the game when really I didn’t think it would improve too much on the original, it was fun all the way with lots to do whether you wanted to help preserve the fragile city of New Marais or completely raise it to the ground. I’m giving it a well deserved 9 out of 10, it loses one mark for the evil ending and for the lack of real control over the UGC – other than that its high powered platforming bliss where no building is off limits and the world truly is in your hands to do with as you please.