Tuesday 1 November 2011

Ace Combat: Assault Horizon (ps3/360)

ash-1Ace Combat has always had a history of being the crème de la crème of flight fighter sims on the playstation and playstation 2, unfortunately years later the same cannot be said about the latest release in the series. First off Ace Combat Assault Horizon is not a bad game it is actually a lot of fun the only problem is Namco have gone to the trouble of fixing something that really wasn’t broken and what you are left with is a level of unrealistic yet highly accessible fighting and flying. If like me you played many of the older games in the series and thought the newest one would follow much in the same manner then I’m sorry to say that’s not the case, but all is not lost because there is a lot about the game that really makes it stand out among other recent flight sims. It’s easy to assume Namco made all the new changes in order to breathe new life into their highly popular franchise but you can’t help but wonder are the helicopter door gunner and C-130 segments a sign that it’s been influenced too much by games like Modern Warfare and Medal of Honour – both games are good but it’s a dangerous trend to follow that can often result in unimaginative gameplay that screams déjà vu. Though Ace Combat is in some ways guilty of the same influence it does have a trick or two up its sleeves.

ash-3The game does have a story and for the most part it’s not too bad but at best it’s predictable, given the aerial action is the centre point the story really isn’t something you will be paying attention to in the first place. In the past Ace Combat games have been exclusive to fighter jets and that worked, while reimagining the game it seems that Namco thought planes alone wasn’t enough. While jets do feature 80% of the time and work very well the added helicopter missions are a lot of fun and it keeps the game interesting when you have to adapt to a new style of flight but it’s nothing that’s not be done before. Anyone who played Apache Air Assault will be very familiar with what Ace Combat has done, the only helicopters available are an Apache and a Russian Hind – they do pack a punch and add a little extra to the game but you can only use them on helicopter specific missions. Also included is a mission where you are a gunner on a chopper and must hit ground targets and soldiers, again its interesting and fun but it’s been done to death by similar games – even the token C130 bombing run is included. It’s a shame the developers thought they had to add all the extra razzle and dazzle to sell it to today’s audience and I can’t help but think if they concentrated only on the jets and planes the game would have been more of a success especially with the fans.

ash-4My biggest complaint was that the game didn’t stand up to the realism and expectations that it built up, many past Ace Combat fans are use to a certain learning curve and even with the advanced controls activated it’s still too easy. To really hammer home how easy the flying can be one of the modes known as DFM (dog fighting mode) thrusts the player into a close up battle of break neck speed with explosive results, sounds good right? – Unfortunately no this is another example of fixing something that isn’t broken and here is why. To activate DFM you have to fly up behind the enemy at close enough range, once active your plane gains a sort of phantom autopilot that perfectly guides you through danger leaving you to blanket the enemy aircraft in gun and missile fire. While that may sound like fun the auto pilot is too linear and often sets you off on a scripted flythrough that feels more like a ride at universal studios than an actual dog fight.

ash-9Dog fighting mode is probably one of my biggest gripes with the game, you can successfully shoot down aircraft by not getting too close but it seems like it’s geared towards having you dog fight as much as possible. My assumption is they included this new mode to bring the player closer to the action but being that it can become so linear and the auto pilot takes over you never really feel like you are the one in control of the game – it might have looked good on paper but the end result is not pretty. Controlling the planes in the game is easy enough and the learning curve is short enough that in under an hour you can become an ace pilot in both manoeuvres and in combat. I love that the developers have made the game more open to newcomers but at the same time they have dumbed down too much of the controls and even the action, while engaging aircraft in dog fighting mode even if you try to crash into buildings or in my case the ground you just can’t do it and I personally think this kind of scripted event has no place in a flight sim.

ash-11It’s not all doom and gloom as Ace Combat is a beautiful looking game with painstakingly brilliant visuals both in the air and on the ground. Each plane in the game is perfectly rendered and the work done truly is exceptional, especially when it comes to the explosions and near perfect bleeding of metal. When firing upon the enemy you will see chunks being ripped from its body until its completely gutted and either bursts into flames or simply breaks apart in a hail of sparks and shrapnel. It’s very satisfying seeing your rounds rip apart the enemy reducing them to pieces but often too many times that means jumping right back into the pre-scripted DFM mode so you often end up back at square one on your round trip of repetitiveness. The game scores very high in the sound department, the planes and weaponry all sound exceptional but the real beauty is in the soundtrack. Ace Combat games have a history of featuring very well made music and Assault Horizon is no exception, it’s certainly a driving point of the action and a huge bonus point that the soundtrack CD came with my version of the game. Being that most of the game is set in Africa a lot of the maps are made up of deserts, there are also snowy mountainsides and very impressive renderings of Dubai and Moscow that definitely merits a mention. Most of the missions are straight forward enough and will either involve you taking down enemy aircraft in the area or targets on the ground such as troops and tanks.

ash-6To help you dominate the skies all manner of missiles and bombs can be unlocked for your various aircraft, unfortunately though the upgraded hardware will help it only serves to drain even more of the challenge away from your experience. Since Ace Combat is all about the planes you would expect they put the work in and recreated some real gems. In previous games you had to buy new planes but here you are awarded them after missions, thankfully there are enough to give the game a little more spice and variety. Notable mentions include the F-22A Raptor, Typhoon, F-16C Fighting Falcon, JAS-39C Gripen, Rafale M, AH-64D Apache, Mi-24 hind and my usual favourite the Russian Su-47 Berku. They all look sound and perform brilliantly unfortunately some of the aircraft in the game is mission specific so you can only use them for particular missions that require aircraft of that type and roll. Eventually you unlock a few different paint schemes for your aircraft but the majority of paintworks seem to require buying them as DLC which is a shame because once you finish the game there is not too much incentive to go back and do it all again. When you do complete a mission you are given the option to go back and play it through online co-op with a friend, and if that’s still not sociable enough there is always the multiplayer with its addictive domination and death match modes.

ash-7Assault Horizon is really a bag of mixed tricks, on the one hand the game is very accessible to casual gamers and newcomers but to the hardcore fans it’s slightly insulting to the point that you will forget you are even playing an Ace Combat game. Games like Gran Turismo have successfully revamped what they stand for and what they do but it seems that somewhere along the way Ace Combat got not only lost but confused. The comparisons to missions in Modern Warfare and similar shooters are too in your face to just brush them under the rug and forget about them. The game mechanics work when you are in-flight but once autopilot kicks in and steals the action the realism grinds to a halt. I really wanted to like this game and in some ways I still do but after playing through it and completing everything the game had to offer I’d have to recommend it for rental only.

ash-10It seems many developers are setting a dangerous new precedence which involves revamping a series to what they think is a near perfect representation of their chosen field, realistically what they end up doing is gutting it then dressing the remains in fancy ribbons that fall off once you give it a serious test run. To add insult to injury the rinse and repeat element to Ace Combat is such that for the entire game just relying on lock on missiles will get you through mostly in one piece. There are too many things wrong with the game to make it a top class combat flight sim, I’d liked to have given it a higher score but it proves too much how a perfectly good franchise can be ruined by reinventing its ins and outs. I’m giving Ace Combat: Assault Horizon a 6 out of 10 – this is one ride that’s not worth the purchase price but as a rental it will definitely pass the time.

Saturday 29 October 2011

Battlefield 3: day one on the frontline

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This is not a review for Bf3 so don’t expect my usual high polished professionalism and attention to detail (really don’t), there will of course be a review soon enough – this is simply a brief description of what I experienced on my first day playing one of the most anticipated games of all time. Firstly I heard a lot of negative remarks about the single player campaign so I honestly didn’t expect a lot right there ..wrong. the campaign is actually very good and does tend to draw you in very quickly. The first few missions were kind of mediocre but after about an hour into the campaign it got very fast paced and very involved. The visuals in the campaign were absolutely stunning, the lighting and smoke effects were jaw dropping.

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A perfect example was one of the levels set at night where I could see enemy flashlights ahead piercing through the smoke and darkness, it was hard to snap to action when the visuals demanded so much attention. The friendly AI is for the most part pretty good and they don’t seem to hog the spotlight too much leaving you with nothing to shoot. the enemy AI can be quite brutal at times but I find many shooters to be brutal until you learn the basics. The missions did seem a little linear with a lot of scripted events but it was never enough to make me complain. In short the single player campaign is not half as bad as some reviewers have previously stated, linear or not its a whole lot of fun packed full of heart pounding moments and fire fights.

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Ok onto the multiplayer, the reason why many people will get the game in the first place. Guns and lots of guns! there is no shortage of weaponry in BF3, anything I used from rifles to handguns all looked and sounded very authentic with a lot of upgrades to unlock. The first time I tried the online I got blown to bits after about one minute, I quickly respawned and jumped back in to see what would happen next. Looking around the main staging area I was treated to having the option of jumping into a jet / tank and even a little jeep, naturally my curiosity got the best of me so I climbed right into the pilot seat of the first thing I saw with wings. Staying in the air was not an easy task, I stayed airborne for a minute or two but inevitably lost control and crashed into the ground. The controls for aircraft are straightforward enough but keeping them in the air is a whole other story, this was to be expected and I’m glad they didn’t simplify it for the sake of reaching a bigger audience – if you do screw up you can always parachute to safety.

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Anything on wheels was easy to drive and I found tanks especially were fast and strong enough to push forward without too much flack. The maps for the game were absolutely brilliant with so many buildings and areas that the possibilities for strategic combat were pretty much limitless. I found the first few times I played with random people it was much harder to gain any ground or get kills, when I joined a match with some friends that all changed. Given the maps are so large you can of course go and do your own thing lone wolf style but if you want to last longer sticking to your squad and working as a team is the way to go. Like I said this is just a brief  summary of my first play and though brief I’d already recommend it as the best shooter I have ever played – full review coming soon.