Tuesday 16 December 2008

RESIDENT EVIL 5 (demo review)

I got my paws on the Resident Evil 5 demo tonight & I have to say its all I expected it would be & more! First off the controls at first did seem very troublesome & a little ropey but this was easily fixed by changing the controls in the options menu. The aiming can be a little tricky too & there is a little issue of having to stand to shoot..hopefully this will be different in the full game, the quick turn does come in handy when you are overcome by crowds of enemies & believe me that happens quick enough! My tip here is to always remember to reload because you don’t want to be doing that when at the wrong moment. The enemies themselves are fierce & fast & will attack with knives & axes - & yes there is waves of them, you do feel a genuine fear as they charge & because ammunition can be scarce its sometimes better to run than to face them & run out of ammo. Perhaps the best feature is the co-op which works not only online but offline too! Here you really do have to rely on teamwork to make it through & communication is essential, swapping items with your partner/assisting in jumps/watching each others backs - its all here & it all works meaninglessly. So far only 2 levels come with the demo but they are both great fun & highly detailed with a claustrophobic setting that will bring you up close & personal with the enemy & give a great idea of how the finished game will look & feel to play, the visuals are impressive & some of the best I have seen on the 360 so far. If the demo is anything to go by then when the finished game is launched on march 13th it should be really something special, of course when it is launched I will be playing & reviewing the game so watch this space.

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